name: design-systems description: Deep design systems workflow—tokens, components, accessibility, documentation, governance, and adoption. Use when scaling UI consistency across teams or evolving a component library (Figma + code parity).
A design system is shared UI infrastructure: tokens, components, patterns, and governance so products feel cohesive without freezing innovation.
Trigger conditions:
Initial offer:
Use six stages: (1) strategy & principles, (2) design tokens, (3) components & API, (4) accessibility & content, (5) docs & tooling, (6) governance & adoption). Confirm framework (React/Vue/Svelte) and design tooling.
Goal: Why the system exists (speed, a11y, brand); explicit non-goals (not every pixel must be centralized).
Exit condition: One-page principles: density, tone, motion philosophy.
小葱技能7w4.net持续更新中。
Goal: Semantic color, type, space, radius, motion—names like surface.default instead of raw hex everywhere.
Goal: Composable primitives vs bloated “kitchen sink” widgets; stable props API with semver discipline.
Goal: WCAG baseline per component: focus rings, labels, error patterns, live regions where needed.
Goal: Storybook or equivalent; usage guidelines; code snippets; do/don’t examples.
Goal: Contribution guide; deprecation policy; champions or office hours per product line.
这个 Skill 质量中等偏上,内容结构清晰、逻辑完整,涵盖设计系统开发的主要环节,对理解设计系统建设很有帮助。但内容偏理论化,缺乏实际可用的示例和工具,深度有限,落地执行时可能还需要额外查找资料。对于想快速建立设计系统共识的团队来说是个不错的起点框架。